| Author |
Thread Statistics | Show CCP posts - 56 post(s) |

Maximus Andendare
Future Corps Sleeper Social Club
870
|
Posted - 2014.04.15 15:36:00 -
[1] - Quote
WOW. This is awesome!! Button spam will finally be removed for industrialists! Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
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Maximus Andendare
Future Corps Sleeper Social Club
870
|
Posted - 2014.04.15 15:48:00 -
[2] - Quote
This may be in the cost scaling blog, but will the 0-14% cost increase be reflected in the UI in some way, or will we have to learn this from our spreadsheets? Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
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Maximus Andendare
Future Corps Sleeper Social Club
872
|
Posted - 2014.04.15 18:47:00 -
[3] - Quote
CCP Nullarbor wrote:You will also get a list of locations you can install the job in the region with a way to compare their relative pricing. So I guess just to beat a dead horse, will the UI show "Cost if nobody is using it (0% increase): X" and "Cost currently with station "full" (+14% increase): Y"? Or, will the UI just show a range of prices from station to station not really divulging the amount of "traffic" at that station? I mean, I guess what I'm getting at is will we be able to see that absolute best price (0%) relative to all stations that may or may not be incurring a price hike because of demand?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Maximus Andendare
Future Corps Sleeper Social Club
872
|
Posted - 2014.04.17 13:57:00 -
[4] - Quote
Will the cost changes be such that a 0% increase in cost is equal to the current amount of production slots being used and after all the slots are filled only then will you get the 1-14% increase in cost? Will future stations' 0% costs be equal to current capacity and only after that will the cost increases occur, or is overall future "capacity" being lowered with increased costs?
For example, if a current station currently has 10 slots and only 7 are being used, then the future station would have a 0% cost increase. After 10 jobs are installed in the future summer station, the 11th job would then get a 1-14% cost increase? Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
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